Revora News

  1. August 30th Update

    By Rob38 for The 3rd Age News on . Permanent link.

    Battle for Middle Earth 1
    • Lone Wolf: First, Radspakr has provided us with a list of maps that will be released in version 0.4. Second, Readspakr has released his content list which defines everything he must complete before releasing Beta 0.4 (excluding non bug and balance stuff). Third, check out the new horde size in these screenshots! thumbsupsmiley.gif
    • The 4th Age: Check out Lauri's first 100% scratch model in T4A here. zbuttrockwy7.gif
    • Massive Middle Earth: First, check out Kwen's newly made uruk models and load/menu background here. Second, view two short videos of the load/menu background here. cool2.gif

    Battle for Middle Earth 2
    • RC Mod: View the new spell book background interface here. w00t.gif

    In other news, T3A would like to congratulate _Haldir_ in receiving a team chamber position! thumbup.gif Next, the main T3A website has been cleaned up a bit. Besides cleaning up some obsolete/poor quality material, I've uploaded several new things to the site. For example, Arcade Edition is now on the main site, and various resources/maps from the (now dead) Middle Earth Vault website can be found here. I also updated the BfME section of the Revora bar and our affiliates. Finally, the hostee list has been updated. The new list contains the following:

    New Hostee List
    Lone Wolf +0
    RC Mod +0
    The 4th Age - Unarchived
    Massive Middle Earth +1
    Helm's Deep Last Hope -2
    The Elven Alliance: Community Edition -2
    War of the Gods +2
    Wars of Arda -2
    The Four Ages -2
    Kings of the West +0
    Echoes -3

    NOTE: To all T3A hosted members, please read this topic and this post. Thanks.

    Rob38
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  3. Generals: European Conflict UAN beta released!

    By m666 for C&C Guild News on . Permanent link.

    The Generals: European Conflict UAN beta has been released today! Posted below is the original news post, which can be found here!



    Welcome back, Commander. It's been far too long. Thus echo the immortal words. It's been years in the planning, and today, finally, you will get a taste of what is to come, but not quite in the manner in which you would have envisaged - your enemies today are your own countrymen. Our base is under attack, not from any visible enemy, but instead, from hostile forces within our own faction. This could get nasty. We have established satellite feeds of the amassing hostile forces within our borders - they are moving, and they are moving in force. Early attempts to quell the rebellions were utterly annihilated - it would appear the enemy has complete access to our technology, and is not just some rag-tag band of rebels, but an army forming against us from within. The feeds below show early survelillance of a few key points of military importance - but the enemy is thick upon the ground and in the air.




    Filefront Download Mirror
    Rapidshare Download Mirror
    MegaUpload Download Mirror
    Fallout Studios Download Mirror

    If we are to survive this uprising, and continue our fight against the Americans and the Europeans, then we must quell this rebellion with the minimum of casualties. However, I fear this objective may not be achieved, as the enemy forces are numerous and their walls well-fortified. It's going to take more than a few tanks to sort this one out. There is no rest for the wicked Commander, so how about some action?
  4. Shadow of the Empire

    By Admiral Jamoking for Petrolution Mod News on . Permanent link.

    I'm surprised that there isn't already a thread for this mod.

    Shadow of the Empire is a mod that is being created by Jedi_Consulor. The mod not only adds new units and new planets, but also new features and new story events. The mod's timeline takes place in the middle-late period of the Galactic Civil War from 3 ABY-10 ABY. You'll be able to experience the fall of the Emperor and his resurrection as well as the birth of the New Republic. You'll be able to play as the Galactic Empire, the Rebellion/New Republic, and the Hutt Underworld. Who's side will you choose, will you help keep the Galactic Empire together, will you try to dismantle it as the New Republic, or will you try to undermine both the Empire and New Republic as the Hutt Underworld in order to expand your criminal empire?

    I've played the latest alpha of this mod and it is definitely high on my list (if not at the top) of my most anticipated mods. SOTE has been in development for quite sometime, and it's getting closer and closer to release. It shouldn't be much longer now, but I'll continue to keep you updated.

    Mod's Official Description:

    QUOTE
    SHADOW OF THE EMPIRE

    3ABY- 10ABY


    It is a Dark Time for the Galaxy,..

    The Dark Lord of the Sith Darth Vader continues his search for the rebel pilot who destroyed the Death Star..

    Rebel Forces are scattered throughout the galaxy as Vader searches for their hidden base a new threat has emerged, The Hutt Cartel seeks to corrupt and control the galaxy through bribery and Kidnapping.

    Luke Skywalker in the shadow of his previous master Obi Wan Kenobi continues his journey to become a Jedi, and to bring peace to the galaxy. With Master Yoda's help, who is the Last of Jedi Masters.

    A New Rebel Hero Dash Rendar, assists the Rebellion in their hidden base on Hoth running food supplies. During which he commandeers a Snow Speeder to take down an Imperial Walker. He now help’s Luke as they assist the Bothan Spynet to capture plans for the second Death Star.

    Meanwhile, Moff Jerjerod, The New Death Star Commander of the Second Death Star and successor of Grand Moff Tarkin seeks to complete construction of the Death Star II that will spell certain doom for any enemy space fleet it encounters.

    A New weapon just as powerful as the Death Star has emerged, and the New Republic seeks to find out what the new weapon is.

    Grand Admiral Thrawn and his fleet later reform the Imperial Fleet after the later destruction of the Death Star II at the Battle of Endor and engage the New Republic Force.


    There's no recent official news update, however, JC has just released some new screenshots:

    QUOTE
    August 26, 2010

    Harrow Destroyer:


    Taris (Land):




    Titan Cruiser

  5. A New Preview and Interview

    By KiwiWarrior for Petrolution General News on . Permanent link.

    I think these two are very well done;

    Interview

    Strategy Informer: Will your armies be persistent a la what has been done in Company of Heroes where units become more skilled the more battles they’ve been in?

    Joe Bostic: Your army in End of Nations can be thought of much like a collection of miniatures for a tabletop wargame – you collect many and decide which to bring into battle according to how you plan to meet the challenges of that battlefield. Your units can be buffed and equipped with enhancements, but they don’t gain experience as individuals. As the commander, you gain experience in combat and this enhances your power as you level and also unlocks new abilities that can enhance your units in the field. Collecting rare units is also part of how you become more powerful as you go from battle to battle.


    Strategy Informer: Will there be guild/clan support when the game is released?

    Joe Bostic: Guilds and clans will be supported at launch. Sometimes we refer to these as “alliances” or “brigades”. The details of features that guilds will support is still under development.

    Link for more info,

    http://www.strategyinformer.com/pc/endofna...interviews.html


    Preview

    The premise is simple - exacerbate the global economic crises we've been seeing over the past couple of years, throw in food riots, anarchy etc... and you see a breakdown of national identity, of society, a literal 'end' of nations. Out of that chaos arose a totalitarian regime called the Order of Nations, which apparently used to be part of the UN. You, as the player, take control of one of the many resistance fighters who's trying to rebel against their tyrannical rule.

    Being an MMO, you naturally need an 'avatar', something to represent you to the world. Now, for some reason I had some preconceived notion that your base is your avatar (which maybe it is, I guess) but you actually do create a 'character' who is the commander of your army, even if he/she is not really 'seen'. Again, like MMO's you have classes, and each class in End of Nations grants special units, bonuses and abilities. At the moment, Petroglyph have revealed the Strike, the Assault and the Artillery class. These are all armour based classes, and indeed the current unit roster is looking like it's filled mainly with tanks, jeeps and other assorted mechanized entities. When asked about the possibility of infantry units, Michael Legg did say they were looking at possibly creating a new class for infantry, as well as exploring Naval and Air classes and/or units.

    Link

    http://www.strategyinformer.com/pc/endofna...s/previews.html
  6. Small Update 8/25/10

    By Kwen for Massive Middle-earth on . Permanent link.

    Been a while, and I'm also waiting on a couple of skins from Eldarion. But I figure I can show some of the stuff I've been working on lately.


    First, I have remade the Uruk-Hai. New model 100% Scratch with the exception of the sword, which is EA's, the crossbow, and the bolt holder thingy. All of which are EA's. The skin also is the EA high res version, tweaked by myself.

    Heres the crossbow with regular armor


    And Here's the standard Uruk-Hai with heavy armor. So You can see the skin difference.



    And Here's my latest pride and joy. Granted it doesn't seem like much, but it really is. I remade the menu W3D's so that they would function perfectly in game and still be able to customize them. This, is the load screens you will see right before the game fires up, during and after the load bar screen, and during and after you open/close the spellbook.

    I do have a slightly altered version for the main menu background which has the horizontal ring text moving across the screen, but it's not in the load screens because it would look weird without the borders. So when I get a chance I'll take screens of the other various menus and show you all.




    Please, give me opinions, critiques, anything. The mod will have an Isengard theme, which includes an Isengard shellmap. So the grey scale is simply to match that. Though I feel like it's very empty feeling. So any suggestions on coloring would be nice. But it needs to still fit the Isengard theme.
  7. August 22nd Update

    By Rob38 for The 3rd Age News on . Permanent link.

    My excuse for not posting the update sooner tongue.gif

    QUOTE (Lauri @ Aug 8 2010, 07:00 PM) <{POST_SNAPBACK}>
    Rob: Sons of BFME! Of BFME2\RotWK! My modders. I see in your eyes the same modding spirit that would take the heart of me. A day may come when the update of Rob hits, when the date set in stone are the date it is updated, but it is not this day. An hour dead on when the Mods of Men comes in order down on the main site, but it is not this day! This day we wait! By all that you hold dear on this good site, I bid you wait, Modders of T3A!


    Battle for Middle Earth 1
    • Lone Wolf: First, Lone Wolf Beta 0.37 has been released. Second, check out the WIP tech tree for Beta 0.4 here. thumbup.gif
    • The 4th Age: Read up on the latest tech tree changes and check out the newest screenshots and skins here. thumbsupsmiley.gif

    Battle for Middle Earth 2
    • RC Mod: Lots of updates for the RC Mod this week. First, check out the new Elven units (The Blessed Lindon Noldors, Noldor Spearmen, & Elven Lore Masters) here. Second, view a WIP of Princess Geel here. Third, check out all the new Men of the East units (Far Harad Troll, Riders of Harad, Easterling Kataphrakt, & Serpant Guard) here. Fourth, view the Men of the East Fortress and Rhun walls here. Finally, check out the new Lurtz skin here. In other news, Ridder Blauw wrote a short story about the Acosa sub-mod. smile.gif


    Now a little advertisement/promotion of a newly released mod on our site:

    QUOTE
    --------------------------------------------------------------------------
    The Power Of the Ring - By JUS_SAURON - on the3rdage.net

    The mod is mainly about new and unique powers for all the main heroes of the game BFME2 .
    It tries to stay true to the movies and bring realism to the game .
    All factions have been enhanced with new powers and building and new Heroes
    It also comes with one large Skirmish 7 Player map that tries to encompass the entire realm of Middle -Earth
    and included are Two BFME1 style maps for added enjoyment
    The main heroes have as many as 10 Powers available
    The Ring Heroes powers have also been increased
    And balance and testing have been done to ensure a complete Product

    It is the end result of a 3 year modding escapade ... Many thanks to the3rdage.net for Upload and Revora for Forum and Showcase

    Link to MOD Download

    Link to Showcase


    Rob38
  8. Twisted Insurrection Public Beta 1 Release!

    By m666 for C&C Guild News on . Permanent link.





    Twisted Insurrection: Public Beta 1 Has Been Released!



    Twisted Insurrection: Tiberian Dawn - Nod Victory

    The year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Welcome to the Twisted Insurrection commander.

    "Sir... I fear an Insurrection is imminent..." - Anonymous

    Read the full Twisted Insurrection Story here.




    Download Twisted Insurrection Here!!

    Players should read the instructions on how to install to avoid any issues, as well as the known bugs and issues thread to prevent any confusions and false bug reporting. The Twisted Insurrection team would like all bug reports to be filled in at this forum in order to keep things organized.
  9. FX Mod

    By Admiral Jamoking for Petrolution Mod News on . Permanent link.

    Keep your eyes out for this mod! smile.gif


    August 24, 2010:


    QUOTE


    Welcome to the third and last big update before the release of FX Mod. A lot has changed in the mod since the last time. We've paid attention mostly to gameplay enhancements, though we didn't forget about graphical sweetness.

    But let's get to the point.

    The Subfactions

    What is this all about?
    Subfaction system in skirmish gives you choice of 3 subfactions (3 for space, 3 for land), each of them grants you an access to a different set of upgrades and bonus units. So let's say if you choose 501st Legion for the Empire, you get unique infantry upgrades and units specific for that subfaction (while the basic imperial units stay without change).


    How does it work?
    At the start, you get either a buildpad (land) or a satellite (space). Each has got 3 build options - by choosing one, you choose a subfaction. Once the object is built, it becomes the place where you can buy all the upgrades and unit researches related to the subfaction. Simple? Yep.

    Here's the complete list of subfactions and upgrades.
    Space


    Land


    Ignore any typos/grammar mistakes, and I'm sure there are some.
    If you've got any questions, feel free to ask.


    Other stuff
    I didn't have time to take any nice in-game pics so I'll be adding them successively within the next days. So far I can show you some of the new planets skins (ALO viewer shots):


    Until the next time,
    Filo
  10. Awakening of the Rebellion

    By Admiral Jamoking for Petrolution Mod News on . Permanent link.

    Sorry for not posting this earlier, some of you may have already heard because X posted about winning a copy of EAW on Steam: A chance to win EAW form Petroglyph, the contest had to do with AOTR (Contest is over now).


    August 16, 2010:

    QUOTE
    I am proud to say that we decided to create another "Awakening of the Rebellion" Mod.

    I recently played EaW on Steam again and soon after that I had the need to "change" the game.


    AotR 3 will be different from the former parts. I didn't like the compley galaxy maps, and we had a lot reports that the game engine broke down after a while of playing. So the new game will be a bit smaller, but will have more details. We want to use more the "used universe" that we all like and love in Star Wars.

    Different Galaxy campaings will carrie you through different time zones in the Star Wars universe, and right now we're working on a very unique way to choose your missions. As AotR 2 already had you will be able to face a lot of new missions and have a lot of story events happening while you play the game.

    We are planning to do 6 Episodes - all will be released indiviually - an the best news for you, we will release in German and English the same day!